Avoid Sliding: If your character object have Collision Bounds activated, I'd recommend to enable the "Avoid Sliding" option.Static Jump Rotation: Exactly like the Jump Direction, but for the character rotation.The jump direction will be the character direction when the player press space. ![]() The same for when he was moving when pressed Space. It means that, if the player wasn't moving when he pressed Space, the character will jump up and the player will not be able to change this during the jump.
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